
Timer Defense
Timer Defense is a tower defense game blended with card game mechanics, where time itself is used to control units.
Time Controlling
The core mechanic revolves around time control. Your units, including their projectiles, are frozen until you create a time field that covers their area.
Protect The Core
Build towers and use skills to defend the core. Enemies spawned from your own playing cards will mindlessly run toward the core and attack it. Each time you play an enemy card, the enemies become stronger. The game ends when the core is destroyed, so survive as long as possible to achieve a high score.
Timer Turn / Shifting Hand
The turn system is based on a 5-second timer bar. When the turn changes, the hand shifts to the right. If a negative card (an enemy) reaches the last slot while still moving, you take damage. This forces you to think and act quickly.
Credits
Team
- Slost: Director, Programmer, Game Designer, Artist
- Sinin: Composer, Sound Designer
- Jond: Game Designer, Data Designer
Fonts
- Fredoka
- Bungee
Known Issues
- No animation plays when you receive a card (I accidentally hid the animation layer. XD).
- The Time Generator can be placed anywhere and may overlap with other towers.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Slost, Jond, sinin |
| Genre | Card Game |
| Made with | Godot |
| Tags | Deck Building, Roguelike, Tower Defense |




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